“It gave us more opportunities for variety”: How Banjo-Kazooie helped the Nintendo 64 compete with PlayStation
During Rare’s Nintendo days, the studio made a habit of producing cutting-edge games on aging hardware. In late-1994, its pre-rendered platformer Donkey Kong Country allowed the sprite-focused SNES to compete with the polygon-powered PlayStation. However, a contemporary project codenamed Project Dream was struggling to find form. It too employed pre-rendered visuals, but was isometric rather […]